Activator: clickItem
clickItem opens the menu when the player right-clicks an item that matches the spec while holding it. Useful for “Magic Wand” UIs, custom-named tools that pop up menus, compass-based navigation, etc.
activators { clickItem { material: NETHER_STAR name: "&6Menu Wand" }}All listed properties must match for the activator to fire. The example above requires both the material AND the exact item name. If the player right-clicks a NETHER_STAR with a different name, nothing happens.
For just material match, drop the name: field. For multiple item triggers, use a list:
activators { clickItem: [ { material: COMPASS } { material: NETHER_STAR, name: "&6Menu Wand" } ]}The plugin sets %activator_item_*% placeholders inside the menu, exposing the clicked item’s data. See Activator context for the full extractor table.
Other “by-the-world” activators
Section titled “Other “by-the-world” activators”Same shape, different sources:
clickBlock- click a specific block at known coordinatesclickBlockType- click any block of a given materialclickEntity/shiftClickEntity- click an entity (mob, armor stand, item frame)clickNPC- click a Citizens NPC by idregionJoin/regionLeave- WorldGuard region triggersbutton/lever/plate- vanilla redstone interactables
Mix and match in the same activators {} block - a menu can be opened via command, item-click, AND region-enter, all at once.