Rule: money
The money rule asks the configured economy provider “does this player have at least N?”. If yes, the click’s actions run; if no, denyActions runs.
click { rules { money: 50 } actions { takeMoney: 50 itemAdd { ... } } denyActions: ${denyNoMoney}}The rule only checks balance - it doesn’t deduct. The takeMoney action does the actual charge. This separation lets you use money as a pure visual gate (showing different items based on balance) without spending the player’s coins.
Use the object form money: { amount: 50, provider: "vault" } to pin to a specific economy provider when multiple are registered.