Placeholders

Placeholder is a part of text concluded between % chars.

The plugin supports placeholders in any parameter of the item, action, rule and in some activators. It doesn’t matter what data type the parameter accepts.

If the parameter accepts a number, and a placeholder inserted instead of it also returns a number, this will work. Therefore, if you use placeholders for numeric types, make sure that it is replaced with a number, otherwise, there will be an error.

There are default built in AM and third-party (PlaceholderAPI) placeholders.

Built-in placeholders

Placeholder

Type

Description

Player placeholders

%player_name%

String

Player name

%player_display_name%

String

Display name (with colors)

%player_level%

Number

Player level

%player_xp%

Number

Player XP

%player_location%

String

Player location

%player_world%

String

Player world

%player_uuid%

String

UUID of player

%player_gm%

String

Bukkit’s gamemode name

Server placeholders

%server_players%

Number

Amount of players

%server_players_<world>%

Number

Amount of players in specified world

%server_name%

String

Name of server

%server_ip%

String

IP address of server

%server_port%

Number

Server port

%server_max_players%

String

Max players slots

%server_version%

String

Version of server

BungeeCord placeholders

%bungee_online%

Number

The total count of players on all BungeeCord network

%bungee_players_<server>%

Number

Count of players on a specific BungeeCord servers

Special placeholders

%hanim_:<animation_name>:<unique_id>%

String

Returns next frame of the head animation from animated_heads.conf file

%ctg_page%

Number

Current page index

%ctg_pages%

Number

Total amount of menu pages

%ctg_page_next%

Number

Next page index

%ctg_page_prev%

Number

Previous page index

%ctg_elements%

Number

Total amount of catalog objects

%ctg_<extractor placeholder>%

Depends on Extractor

Get value by some extractor from Catalog context

%activator_name%

String

Name of activator which opened menu

%activator_<extractor placeholder>%

Depends on Extractor

Get value by some extractor from Activator context

%placed_<item_extractor_placeholder>%

Depends on Extractor

Get info about last placed item

%placed_slot%

Number

Get slot index in which last item was placed

%taken_<item_extractor_placeholder>%

Depends on Extractor

Get info about last taken item

%taken_slot%

Number

Get slot index from which last item was taken

%changed_<item_extractor_placeholder>%

Depends on Extractor

Get info about final item after placing/taking

If you have installed PlaceholderAPI, some of this placeholder won’t work and will be replaced by big variety of placeholders from third party plugin instead. Special placeholders always works both with PAPI and without it.

Example of using placeholders

Below is some examples of using placeholders in menu.

In commands

command {
  console: "give %player_name% minecraft:diamond_sword"
}

In items

itemAdd {
  slot: 0
  material: STONE
  name: "&e%player_name% stone"
}

Placeholders for variables

There are more placeholders to discover e.g. placeholders for variables to get a variable value. You can use them whether you’ve installed PlaceholderAPI or not.

Value extractors

Important

Value Extractors are not independent placeholders, like %player_name%. They can be used only in some context, like Activator’s context or inside generated menus. To know how use extractors as placeholders, see User input article.

Sometimes AbstractMenus may save some context data. For example, when player opened menu with clickBlock activator, plugin saves block on which player clicked. Activator’s placeholders allows you to get access to some context data properties via placeholders. This is possible thanks to the Value Extractors.

For each data exists own extractor that can accept limited amount of placeholders. Below described all extractors and placeholder which they can accept.

Block extractor

Get data from Minecraft’s block.

Name

Note

block_type

Block material

block_data

Block data (MC 1.12-)

block_world

Block world

block_x

Position by X axis

block_y

Position by Y axis

block_z

Position by Z axis

block_power

Redstone block power

block_temp

Temperature of the biome of this block

block_biome

Name of biome of this block

World extractor

Get data from some world.

Name

Note

world_name

Name of the world

world_difficulty

World difficulty (peaceful, normal, etc.)

world_max_height

Max height of building

world_pvp

Is PVP allowed

world_seed

Seed value of world

world_time

The relative in-game time of this world. Analogous to hours * 1000

world_type

World type name (default, flat, etc.)

world_entities

Amount of entities (include players) in world

world_players

Amount of players in world

Entity extractor

Get data from some entity. If you sure that this entity is Living entity (animal, monster, player, etc.), you can use placeholders for living entities.

Note

If you sure, that entity is a Player, you can use any placeholder (PAPI or bundled) instead of placeholders described below. Then this placeholder will be replaced for player which Entity Extractor handles.

Name

Note

All entities

entity_type

Type name

entity_id

Numeric id

entity_uuid

Unique id

entity_name

General name

entity_custom_name

Custom name (if exists)

entity_world

Entity world name

entity_loc_x

Position by X axis

entity_loc_y

Position by Y axis

entity_loc_z

Position by Z axis

entity_facing

Entity facing (north, east, etc.)

entity_pose

Entity pose (MC 1.14+)

entity_ticks_lived

How much entity lives

Living entity

entity_last_damage

Last damage value

entity_no_damage_ticks

How much entity exists wothout damage

entity_killer

Last killer name (if exists)

entity_eye_height

Eye height value

Item extractor

Get data from ItemStack.

Name

Note

item_type

Item material

item_data

Item data (MC 1.12-)

item_amount

Amount in stack

item_max_stack

Max possible stack size

item_display_name

Formatted name

item_localized_name

Localized name

item_model

Custom model data (MC 1.14+)

item_serialized

The whole item serialized into base64 string. Can be used with serialized item property

Region extractor

Get data from WorldGuard region.

Name

Note

region_id

Region name

region_priority

Region priproty

region_type

Region type (cuboid, poly2d, etc.)

region_owners

List of owners

region_members

List of members

region_owners_amount

Amount of owners

region_members_amount

Amount of members

NPC extractor

Get data from Citizens NPC.

Name

Note

npc_id

Numeric NPC id

npc_name

General name

npc_full_name

Full name

npc_entity_<entity placeholder>

Get value from NPC’s entity by Entity Value extractor

For example, you need to get NPC’s entity type. According to Entity extractor format, your placeholders will looks like this:

npc_entity_type

The only difference is an npc_ prefix.

Command extractor

Get data from parsed command (currently used by activators only).

Name

Note

cmd_name

Base name of the command

cmd_args

Amount of arguments

cmd_arg_<argument key>

Value of parsed argument by key

<argument key>:<placeholder>

Get value with regular placeholder by player, entered in command

For example, you specified argument with key username by some activator. Then, to get value which user entered, you need to use placeholder like this:

cmd_arg_username

More about commands building and reading arguments read in Commands building topic.